Blades and Beggars
What’s the Game?
You are a wandering warrior in a broken world. After each battle, you reach the next settlement—another fading town, another set of strangers. There, you can spend your limited coins and time on better weapons and healing… or you can help the ones who truly need it.
Every act of generosity makes you weaker in the short term. Less gear. Less stamina. No guarantees.
This is a compact side-scrolling action game with stamina-based combat, fixed encounters, and multiple endings that depend on how you treat others along the way.
Features:
- 2D side-scrolling action with parry and stamina mechanics
- A light economy with hard choices: spend on yourself or help others
- Two combat zones, two settlements, one final boss
- A collapsing world where generosity is its own reward
Theme: Generosity
You can hoard every coin, heal at every chance, and face the final battle at full strength. Or you can give, knowing it might cost you everything.
How to play:
- Move: A/D
- Jump: W
- Interact: F
- Dodge: Space
- Attack: Left Click
- Block / Parry: Right Click
Team Credits:
2D Art & Animations: Yume
Narration & Programming: CheshireCat
Gameplay Programming: Ionut Opria
Design: Stefan Zamfir
Published | 2 days ago |
Status | In development |
Platforms | HTML5, Windows |
Authors | Stefan Zamfir, kirirato, Cheshire Cat, Yumexor |
Genre | Platformer, Action |
Made with | Unity |
Tags | 2D, choices-matter, moral-choices, Multiple Endings, Pixel Art, Short, Side Scroller, Singleplayer, stamina-based-combat |
Comments
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its good but can u please make it that i dont take damage from just touching them block is basically useless and dodging is harder because every time i do it im likely to take damage from touching the enemy most the time i die its from touching them, not from there attacks
Very cool game, but I think more visual effects when dealing or taking damage would definitely be an improvement.
cool game :D